Monday, March 9, 2009

Bartle Test of Game Psychology

http://www.gamerdna.com/rails/quizzes/results/bartle-test-of-gamer-psychology?bucket=killer

Your gamerDNA is:

Killer

The Killer motto: "No enemy left standing!" Description:

It's the thrill of the kill. Trophies are okay, but that momentary rush attained from besting an opponent is what it's all about.

People with high Killer scores prefer the player-versus-player aspect of any game more than anything offered by the environment. They relish the adrenaline and challenge of pitting themselves against real people. Not all Killers are gankers as some critics claim. While getting the jump on the unprepared for a quick kill is important fun for some Killers, many prefer group PvP and revel in a well executed team maneuver that blows away the opposing side.

Secondary influences
  • Killer Achievers pit themselves against PvE challenges as well--though often it's a means to an end. A KA often enjoys PvP that focuses on their skill as an individual contributor (duels, and so forth) as well as their personal position on competitive ladders and such.
  • Killer Socializers often seek out PvP in a game, but they are looking to socialize with and form alliances and teams with other players who are interested in doing the same. KS tend to seek out guilds or clans that organize formal PvP events, or work on group strategies and tactics.
  • Killer Explorers like to feel immersed in a virtual worlds and see themselves as a great villain or crusader within that world. They seek out challenges against other players, but they are going to find all the areas of that world. Trust an KE to know all the best ambush spots and sniper perches.
Momo Mohindi

Your gamerDNA is:

Killer

Result Signature
The Killer motto: "No enemy left standing!" Description:

It's the thrill of the kill. Trophies are okay, but that momentary rush attained from besting an opponent is what it's all about.

People with high Killer scores prefer the player-versus-player aspect of any game more than anything offered by the environment. They relish the adrenaline and challenge of pitting themselves against real people. Not all Killers are gankers as some critics claim. While getting the jump on the unprepared for a quick kill is important fun for some Killers, many prefer group PvP and revel in a well executed team maneuver that blows away the opposing side.

Secondary influences
  • Killer Achievers pit themselves against PvE challenges as well--though often it's a means to an end. A KA often enjoys PvP that focuses on their skill as an individual contributor (duels, and so forth) as well as their personal position on competitive ladders and such.
  • Killer Socializers often seek out PvP in a game, but they are looking to socialize with and form alliances and teams with other players who are interested in doing the same. KS tend to seek out guilds or clans that organize formal PvP events, or work on group strategies and tactics.
  • Killer Explorers like to feel immersed in a virtual worlds and see themselves as a great villain or crusader within that world. They seek out challenges against other players, but they are going to find all the areas of that world. Trust an KE to know all the best ambush spots and sniper perches.

Animation


for my second idea for final project which is, i want to change the animation for my persona or teach people change their persona, i don't like the animation for my persona in second life, i very want to change it, and my target market which is for anybody want to change their persona.
Link:

http://wiki.secondlife.com/wiki/How_to_create_animations

http://wiki.secondlife.com/wiki/How_to_create_animations

http://wiki.secondlife.com/wiki/Video_Tutorial/Creating_%26_uploading_animations

Software:
http://www.qavimator.org/ and http://www.avimator.com/

Sunday, March 8, 2009

Machinima


"Machinima" is a neologism based on the phrase machine cinema. The term is used to distinguish between traditional animation techniques (which use specialized 3D animation software) and animation projects that record the action in real-time interactive 3D environments, such as single-player video games or Second Life.
After explore in second life, there is many group and event just like real life, so i want to created a movie production, people can come in be a actor or direct. The target market of this visual world are 20 to 60, or people in college in movie major, is can give the student have another idea of how to control the visual world camera, which is different from real world.they can come in as a group or individual.

Link:

http://twoday.tuwien.ac.at/secondlife/stories/311122/
http://secondlife.com/showcase/tutorials/
http://wiki.secondlife.com/wiki/Movie_help
http://wiki.secondlife.com/wiki/Help:Make_a_movie_in_SL
http://torley.com/how-to-make-movies-in-second-life-with-wegame
http://torley.com/torleys-guide-to-making-movies-in-second-life
http://www.flickr.com/photos/torley/2905450829/
http://twoday.tuwien.ac.at/secondlife/stories/311122/
http://search.secondlife.com/search.php?q=jump&s=secondlife_com
http://wiki.secondlife.com/wiki/Jump
http://secondlife.wikia.com/wiki/Jump
http://twoday.tuwien.ac.at/secondlife/stories/311122/
http://www.gamedaily.com/articles/news/pirates-of-the-carribean-director-to-make-film-on-second-life-/?biz=1
http://wiki.secondlife.com/wiki/User:Torley_Linden/Vidtut_process
http://torley.com/how-to-make-movies-in-second-life-with-wegame

http://secondlife.com/showcase/trailercontest_2006.php

software:

XFire (http://www.xfire.com/downloads/ )and WeGame (http://www.wegame.com/download/)